

Biography
First of all, thanks for making it all the way! This is the page where I talk a bit about myself.
My career path :
In highschool, I pursued a French STD2A baccalaureate where I learned all about project management and different drawing techniques. I also gathered various cultural references regarding design and artistic creation.
I then went on to obtain an undergraduate DNMADe Cinéma d'animation degree (B.A. in Animation) at Cournon d'Auvergne, with an emphasis in graphic objects and materials.
In this program, I learned all about the creative project pipeline in a team setting such as script writing , storyboarding, character and background R&D. Most importantly, however, I got the opportunity to hone and perfect my traditional and digital animation skills!
I then decided to pursue a second undergraduate degree with a Licence Pro Jeux Vidéo (B.A in Game Design) at Paul Valéry University in Montpellier. There I learned how to integrate my animations and drawings into video games which fueled my creativity and deepened my fascination for the video game industry.
I am currently pursuing a Master's degree in Création Numérique, specialized in animated media and interactivity. I am learning numerous new techniques while being able to apply and master my craft from all my previous studies.
My professional experience :
In 2022 I interned with Marjolaine Perreten, director of the project La Colline aux Cailloux © Nadasdy Films where I worked as an animator and color artist,
That year, I also worked as a color artist during my internship with Boris Labbé, director of his VR project Mono No Aware © Sacrebleu Productions
I am currently looking for a summer internship starting in April for my Master's degree, with the possibility of transitioning into a part time position during the next school year.
I am mostly interested in pre-production and production positions within the video game and cinema industry.
CV (French Version)
